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Tremor terraria bows
Tremor terraria bows








tremor terraria bows
  1. #Tremor terraria bows mod#
  2. #Tremor terraria bows update#
  3. #Tremor terraria bows Patch#

  • Removed certain drop code for items that don't exist in the mod.
  • Certain code was shortened, possibly reducing the mod size.
  • tremor terraria bows

  • Merged certain ModPlayer files, this possibly improves mod load speed.
  • Fixed killing (True) Andas not registering as kill.
  • Fixed detached clampers (from the Motherboard fight) having incorrect life values.
  • Fixed Wall of Shadows not being able to spawn (huzzah).
  • Fixed certain town NPCs 'can spawns', some may not have been able to spawn before when they should have been able to.
  • Fixed many town NPCs not being able to receive their last 2 possible names.
  • You will now see certain names and chats appear more often than others for town NPCs.
  • #Tremor terraria bows update#

    Improved certain npc framing to update based on velocity.All treasure bag tooltips 'right click to open' will now translate properly.Certain tooltips have been improved to match the style of wording from vanilla.Items that grant movement speed now also increase the player's maximum run speed by that amount, this ensures the movement speed bonus actually has effect when at capped speed.Also fixed critical chance not showing for certain items.This means that your alchemist related projectiles will crit more often, especially if you can get to increase your critical strike chance! you name it) will now also inherit the crit chance of your alchemist item, where this was previously not the case. With this work comes the change that alchemist projectiles (clouds, bursts, blasts. I have abstracted alchemist specific code into it's own classes.

    #Tremor terraria bows Patch#

    To add to the special note, this patch features a rather major buff for the alchemist class.This just means that whenever tML updates, I can remove all that extra code. No worries though! With a few workarounds, special crit for the alchemist class is still functional with some workaround code. Special note: for tML v0.10.1 I added a hook to adjust crit, but unfortunately (BECAUSE IM FOOKIN STOOPID) it doesn't work properly.

    tremor terraria bows

    Improved Shadow cloud opacity and added fadeout (many alchemist clouds need this).Improved Nova alchemist flask shadow trail opacity.If a tooltip displayed a higher value than was actually given, I updated the given value to match the tooltip. Because if a tooltip showed a lesser increase than was actually given, I updated the tooltip to display the bigger increase. Please note that this change can only affect your characters positively. Fixed certain alchemist items not granting the right amount of increased damage or critical strike chance.Fixed certain tooltips still saying 'alchemic', changed to say 'alchemical'.Improved certain tooltips for alchemist class related items (please note I still probably missed many).Glacier ice wall can now only spread to other ice or snow, this should prevent the entire world from getting covered in it (as reported).Thanks to Eldrazi for many contributions for this patch. Thread Latest changelogs Changelogs for v1.3.2.4 Thanks to all the collaborators, Tremor will remain available and bugs will be fixed. The mod has now been transferred to Jofairden. Changed Expert life from 94,095 to 69,700.The previous team has decided to stop their development for Tremor.Decreased Expert damage from 165 to 129.1.4.3: Now immune to Venom, Poisoned, Confused, Festering Wounds, Blood Coruption, and Blood Infusion.During the fight, all players are inflicted with the Unstable Affliction debuff, which decreases movement speed by 10%.Atlas does not drop any money in Normal Mode, but the Treasure Bag always drops between 7 and 11 Gold Coins.Atlas's defense increases linearly from 48 to 83 as its health gets lower.At 10% health in Expert Mode, Atlas fires Prismatic Bolts twice as fast.At 25% health, Atlas summons a ring of 41 Cobbled Eyes much farther away from itself, these ones moving significantly faster than the others.Miracle Beams are fired from them much more often, and its arms swing even faster and farther. At 50% health, Atlas summons a ring of 10 Cobbled Eyes in a slightly further proximity from itself more.At 75% health, Atlas summons a ring of 5 Cobbled Eyes that rotate in a circle near itself, which fire Miracle Beams alongside the Prismatic Bolts.Atlas fires bursts of 6-7 Prismatic Bolts at the player.Atlas swings its arms at the player, attempting to deal damage.It fires out Prismatic Bolts, among many other projectiles. Atlas spawns far above the player, drops down an arm as a surprise and shakes the screen which is completely visual, and then floats down to the player's level, beginning the fight.

    tremor terraria bows

    Upon being summoned, the sky will immediately turn a fully opaque gray, and a message will appear in the chat: "The earth is trembling". It can be summoned anywhere, at any time.Ītlas is a relatively slow boss, who lets its arms do most of the physical attacking. Atlas does not spawn on its own, and requires the player to summon it with the Stone Fist.










    Tremor terraria bows